Monday, July 28, 2014
Thursday, June 5, 2014
Tuesday, May 13, 2014
The Sims 4 Master Info Compilation
Here is absolutely EVERYTHING we know about TS4, as of: 5/9/14





There will be 15 emotional states in the base game. Below are the known states:
- Neutral (Default)
- Angry – Enraged – Furious
- Bored
- Confident
- Cranky
- Dazed
- Embarassed
- Energized
- Flirty – Romantic – Passionate
- Focused – Inspired
- Happy – Elated
- Playful
- Sad – Depressed
- Stressed





















Features that are NOT in the game:








Russia: Sims game rated ‘adults only’ over same-s(Censored)x relationships
The latest Sims game has been rated ‘Adults Only’ in Russia, because it contains same-s(Censored)x relationships.
The Sims 4, which is due to be released later this year, was this week awarded a rating prohibiting its sale to minors in the country.
Same-s(Censored)x relationships have been present in the EA franchise since the first game in 2000, with same-s(Censored)x adoptions and marriage later added to the series.
The Sims 4′s official Russian Twitter account explained: “18+ rating has been assigned in accordance with the law number 436-FZ, ‘On the protection of children from information harmful to their health and development’.”
A previous game in the franchise received a 12+ rating in 2009, but Russia has heavily cracked down on portrayals of same-s(Censored)x relationships in recent years.
According to Ars Technica, the same game received a rating of just 6+ in Germany.
Although same-s(Censored)x relationships are possible in Sims games, they do not occur at random, and players must actively choose to initiate same-s(Censored)x encounters for them to appear.
Last week, Nintendo confirmed that same-s(Censored)x relationships would not be allowed in upcoming game Tomadachi Life, after removing them from the Japansese version last year.
GLAAD spokesperson Wilson Cruz had yesterday praised the Sims franchise for its approach to same-s(Censored)x relationships compared to Nintendo’s.
He said: “In purposefully limiting players’ relationship options, Nintendo is not only sending a hurtful message to many of its fans and consumers by excluding them, but also setting itself way behind the times
“It’s been over a decade since The Sims — the original ‘whimsical and quirky’ life simulator — allowed its users to marry any character they wanted, and many other mainstream and massively popular video games have followed their lead since.
“Nintendo should do the same.”
PinkNews
The Sims 4, which is due to be released later this year, was this week awarded a rating prohibiting its sale to minors in the country.
Same-s(Censored)x relationships have been present in the EA franchise since the first game in 2000, with same-s(Censored)x adoptions and marriage later added to the series.
The Sims 4′s official Russian Twitter account explained: “18+ rating has been assigned in accordance with the law number 436-FZ, ‘On the protection of children from information harmful to their health and development’.”
A previous game in the franchise received a 12+ rating in 2009, but Russia has heavily cracked down on portrayals of same-s(Censored)x relationships in recent years.
According to Ars Technica, the same game received a rating of just 6+ in Germany.
Although same-s(Censored)x relationships are possible in Sims games, they do not occur at random, and players must actively choose to initiate same-s(Censored)x encounters for them to appear.
Last week, Nintendo confirmed that same-s(Censored)x relationships would not be allowed in upcoming game Tomadachi Life, after removing them from the Japansese version last year.
GLAAD spokesperson Wilson Cruz had yesterday praised the Sims franchise for its approach to same-s(Censored)x relationships compared to Nintendo’s.
He said: “In purposefully limiting players’ relationship options, Nintendo is not only sending a hurtful message to many of its fans and consumers by excluding them, but also setting itself way behind the times
“It’s been over a decade since The Sims — the original ‘whimsical and quirky’ life simulator — allowed its users to marry any character they wanted, and many other mainstream and massively popular video games have followed their lead since.
“Nintendo should do the same.”
PinkNews
Monday, September 16, 2013
How Maxis is simulating more of what makes us human in The Sims 4
Everybody knows that The Sims expands. It’s one of the most continually iterated series in history, each main title receiving more add-on packs than the last.
What is less obvious about The Sims is that, at key intervals, the series contracts. Next year, Maxis will release The Sims 4 – and all that accrued expansion content will reset back to zero to allow the studio to make fundamental changes to the way its life simulation operates.
Producer Lindsay Pearson has been working on the series since the original game. “We hit a point during The Sims 3 where we wondered where the Sims were going to go next – what was the next evolution of what a ‘Sim’ means?” she says. “For The Sims 4, that was going back to the Sims themselves. [The decision to create a full sequel] is triggered by an idea, and then we have conversations about whether it is the technology that has to change or the content. This time it was both.”
Pearson began work on the sequel almost three years ago. Individual groups of developers move from the previous game to the new one as they become needed, starting with the engineers responsible for the base-level simulation and moving up through concept artists and content designers.
For The Sims 4, work has been done to rebuild the game’s pathfinding and animation engines from scratch. Previous Sims games have given the impression of being tile-based, with characters moving in stiff, fixed patterns between context-specific actions. In The Sims 4, characters dynamically adjust their positioning relative to what they’re doing and the social environment they find themselves in. Maxis has studied footage of crowd behaviour – filmed in EA’s Redwood City headquarters – in order to accurately represent the way, for example, a group of people chatting will respond to a new person approaching their circle. In The Sims 4, a character’s awareness is visible: their head and upper body move to acknowledge the new person, and they smoothly step back to create space in a way that is far more fluid than in the series’ past. The new animation framework has reaped other benefits, too – Sims can now pass each other on the stairs and walk through doorways as a group without causing a logjam.
Read more at Edge-Online
Thanks The Sims Hub
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