Showing posts with label Mods - Neighborhood. Show all posts
Showing posts with label Mods - Neighborhood. Show all posts

Monday, October 19, 2015

More Fandom Names by Anakmay - MTS

Hi!
This is my first upload ever so be gentle

I wanted to add names from some of my fandoms in the CAS random name generator and townies generator (in English only) so I tried my best. So far I added names from Buffy, Angel, The 100, The Walking Dead and Harry Potter. It's not a very obvious mod, most names from most fandoms are already in the base game so I just added the names that were missing.

For now it's mostly the Harry Potter names that stand out since there is a lot of them, I'll add other Fandoms in time, I have lots of them, but if you have any requests don't hesitate to ask!

Saturday, July 25, 2015

Fewer Random Townies on Community Lots by weerbesu


Description
This mod forces the game to use your own Sims to appear on community lots before using any of the randomly generated townies.

The mod works for nearly all siatuations, here are some examples:
Joggers/walkers in the neighbourhood
Service NPCs and visitors on the communtiy lot
Patients at the hospital
Witnesses at the crime scene
Customers at the retail shop
Visitors in Granite Falls

The mod works by assuming that all Sims that don't currently live in the world are randomly generated townies.
Sims living in unplayed households will also appear on community lots less often than Sims from played households.

Wednesday, July 22, 2015

Autumn In The Sims 4 by DaniParadise


  • A new version of “Autumn in The Sims 4″ that only recolors some trees + removes the flowers from all the plants (that i could find)
  • Some plants in the game will be replaced, but when you remove the file from Mods everything will go back to normal
  • Made with Sims 4 Studio
  • Comes in three versions:
  • Version 1: Recolors some trees + removes flowers
  • Version 2: Recolors some trees, but does not remove any flowers
  • + V1 for those who don’t have Outdoor Retreat (no OR trees were recolored, so you can download Version 2 even though you don’t have it)

Tuesday, July 14, 2015

Bartender At The Gym by arkeus17


It's just a simple mod that adds a bartender at the gym , and makes the sims ask for drinks
It has five versions , each has a different number of bartender ( 1,2,3,4 and 5) , choose only one

Sunday, July 5, 2015

Project: More Sims In The World! by arkeus17


Hello guys, some time ago, I had believed some mods to leave the world of The Sims 4 most populous (not posted here in modthesims before, first time), I tried to give it a refined before posting here again, and now I believe they are ready ...

1 - SIMS LIMIT RAISED IN DISTRICT (BASE): This mod increases the Sims limit allowed while a district originally the value is 20 Sims, for example, if you have 20 Sims on the lot, Sims walking by the neighborhood vanish, and with this mod, even though 20 Sims in the lot, Sims pedestrians will continue appearing normally. Is available in the following amounts:
30, 40, 50, 60, 70, 80, 90,100, 150 .200, 250 and 300 (Necessary for other mods work)
Choose only one

Thursday, June 25, 2015

Ownable Cars by Dark Gaia


Introduction 

The Sims 4 is a great game, but there are a lot of things missing from previous games. Something I really missed from TS2 and TS3 was the ability for my Sims to own and drive cars to community lots. My Sims kept getting jealous seeing all those decorative cars driving by their house every day, and so I decided to bring drivable cars back to the game so my Sims could hit the road too. Now with this mod, your Sims can own and drive the very same cars that they see on the road every day. They don't have to be jealous anymore!

Mod Effects 

This mod adds five (5) drivable cars to the game. The cars range in price from §10000 to §20000 and can be found in the Hobbies and Activities > Misc sort in Function Mode and Outdoors > Activities in Room Mode.

The cars must be placed on terrain, but they can go anywhere on your lot and as long as your Sims can reach them, they can use them. To drive the cars, simply click on them and use the "Drive to..." interaction. Your Sim will approach the car and the map screen will appear. When your Sim arrives at their chosen destination, they'll receive a "Traveled in Style" +3 emotional moodlet - the emotion of this moodlet will depend on which car your Sim used.

The cars, their prices and their associated emotions are as follows:
Smoogo Minima - costs §10000 and gives the driver a Playful moodlet.
Smord P328 - costs §12500 and gives the driver a Focused moodlet.
Tofunda Wagon - costs §15000 and gives the driver an Energized moodlet.
Vorn Stallion - costs §17500 and gives the driver a Flirty moodlet.
Bwan Speedster YL - costs §20000 and gives the driver a Confident moodlet.

Sunday, June 14, 2015

No More Same Sims Everywhere by Neia


This mod modifies the function that picks the Sims who will appear at venues, shops, in public spaces, etc to make it more random, thus preventing the same Sims to appear everywhere.

Technical details
When picking Sims to populate the public area, the game calculates a score to determine how close they are to the criteria given, then does a weighted random based on those scores, but only for the top results (5 by default), resulting in the same Sims appearing each time if the criteria are the same. This mod shuffles the list of Sims before doing the weighted random, so the top results are still the best score, but in a random order.

Tuesday, June 2, 2015


The libraries in my game have severely lacked children. With this mod you'll now see more Children and Teens (as well as Young Adults) visiting the library (and the museum). You'll also see less Adults/Elders.

Changes I made to the resources:
-Increased the amount of library/museum "students" (Children/Teens/Young Adults) - Preferred age was set to Child.
-Decreased the amount of library/museum "readers" (Children-Elder)
-Removed the autonomy to "study homework" at the library. The reason I did this was because they would prefer to do this over the other library actions, plus when they did this they were doing it on the sidewalk over by the Jungle Gym Boat in Willow Creek.
-Added the autonomy for children to play with indoor objects at the library. *Note that this will not guarantee that they will*

Tuesday, January 13, 2015

No More Culling by Dark Gaia


Unlike The Sims 3, TS4 is pretty good at keeping the town populated, in my opinion. There are more than enough new townies in each generation for my Sims to find friends, enemies and partners and to prevent the town from stagnating. There's a slight problem, though. Vanilla TS4 includes a population limit of 180 Sims. Since this includes dead Sims as well as living Sims, anyone playing for a long enough time will usually reach the limit, at which point the game will begin deleting any new Sims that enter the town, making the game pretty much unplayable.

The game is also programmed to "clean" the genealogy of your played households, meaning that it will also delete Sims that are distantly related to your Sims for no other reason than you haven't played them in a while.

This mod stops both of these forms of culling.

Mod Effects

This mod will disable the "Max Population" and "Genealogy Pruning" story progression actions, preventing any Sims from being deleted by the game. The game will continue to generate new townies even when you reach the 180 Sim limit and they won't be deleted, either. EA implemented these features to improve the game's performance, but as most of the Sims in your town are either dead and/or inactive at any one time, I don't see any notable consequences to disabling them.