Showing posts with label Mods - NPC. Show all posts
Showing posts with label Mods - NPC. Show all posts

Thursday, February 9, 2017

Hired Help Mod by rhames

I present to all of you, the first version of the Hired Help Mod.

This mod does the following:

1. Butlers: Removes the situational Butler uniform and instead uses the outfits you may or may not have designed and keeps the uniform from re-spawning every time you leave and return to your lot.

2. Nannies: Removes the situational Nanny uniform and instead uses the outfits you may or may not have designed and keeps the uniform from re-spawning every time you leave and return to your lot. Expands the age range of generated Nannies to include Young Adults because 20-somethings are never Nannies. No they're not. Most importantly, Nannies stay INDEFINITELY on your lot as long as you don't fire them, dismiss them or ask them to hang out. A word of advice, I strongly advise having Free Services on hand or you may not like the bill you get.....

I intend to add Maids and Gardeners shortly to this as well as expanded Hired Help features as they occur to me.

Thursday, December 1, 2016

Auto NPCs (Barista and Stall Vendor) by CinderelliMouse


It frustrates me that some objects in TS4 only auto-call NPCs on certain lots. I was so disappointed that City Living food stands would stand empty on park lots. 😦

Previously I was able to create mods to make it free to hire vendors, and bartenders and baristas. However, I still wished that the NPCs would auto-attend the lot because it breaks the immersion to have to keep calling them in manually. After MUCH playing around with the files, and many failed attempts, I was finally able to call some NPCs in to certain lots.

For the vendors, you can place multiple stalls on one lot but only one vendor will be auto hired. They seem to choose which stall to open at random. If you delete a stall, they will go and open another. The vendors will auto tend any type of stall though: food; tea; swag; produce.

The baristas and vendors are called to the lot in overlapping shifts, so you should see a new NPC arriving to replace the one that is leaving. The barista/vendor will be called even if you do not have a barista bar or stall on the lot.