Sunday, March 20, 2016

TS2 / TS3 Stylist Sims Living Set 03 Conversion by Alachie & Brick Sims


TS2 Syokudou Dining Set and Clutter by Slox


Valentino Dresses by Rusty Nail


TS3 Splinter Chair and Triangle Coffee Table by 13Pumpkin31


Mattress Recolors by TheIdleSim


Fireplaces, Crystal Bowls, Beehives and More by The Shed


ArtVitalex's Walken Living Room


Lips and Earrings for Females by Toskami


Simple Ponytail Recolors by LittleCrisps


Reaper Trait by Demeg


Reapers.. they know when your number is up.

These sims are quite similar to their patron, Death.

Originally I wanted the grim reaper to join one of my households but when I learned he couldn't woohoo/date/kiss without losing his special effects I was heart broken. I decided to take matters into my own hands and create a trait that emulates some of his behaviors.

Currently this trait applies the following effects to sims.

Immortality - Sims with this trait CANNOT die nor do they age.
Motive Freezing - Just like the actual grim reaper sims with this trait will only need to worry about their social/fun need.
Grim's Walk Cycle - Sims with this trait will hover and leave behind a black trail of smoke where ever they go.
Grim's Voice - The reaper's unique voice will be applied to sims with this trait. (I noticed that if it's your first time adding the trait to a sim their voice won't change till AFTER they leave the CAS)
Emotional Immunity - Reaper's are never sad nor can they become sad. They're the ultimate counter to gloomy sims and tragic clowns alike.

Rattan Chair, Plants, Pots and More by Steffor


DarkNighTt's Isabella Shoes


Shopping Bags by Adlw Simiesk-Art


Dining Set, Lamp with Slots and More by Mathcope


Old Parsonage by Hafuhga


Color Pizzazz Wallpaper Collection by AvadaSims


Prints by ThePlumbobArchitect


Thirst be gone! by HellsGuard


Compatibility
Version 1.15.55 (February 4th Update)

Description

This mod simply sets the decay rate of the hidden Thirst motive/commodity to 0.0, instead of the default of 0.07, effectively removing the need/want for your sim to get a drink autonomously from anything.

I have ran this in my game for roughly 3 weeks (sim weeks, not fast forwarding except for sleep), and no one in my household even knows what a drink is unless I tell them.

Tested with new games, and existing games.
In 1 of the 3 existing games, the sim did get a drink autonomously but I believe that to have been due to an already low Thirst level, they haven't drank since then (3 Sim Weeks).

Should work with every EP/GP/SP, as it doesn't rely on anything specific within them.