Scrooges:
Mood
No default mood
Need Decay
Fun decays 35% slower
Social decays 20% slower
Skill Gains
Social
Learn the Mischief skill 20% faster
Relationships
Friendships increase 3% slower
Mischievous relationships increase 10% faster
Autonomy
The Hot Headed, Hates Children, Loner, Materialistic and Snob traits are active. Materialistic has the highest adjusted rate.
Whims
When it comes to material items, any scrooge will want to own bigger and better. The more money is costs, the better. The sim will want to buy items for the house that are X amount of simoleons. The price increases with each advance
Not only does the sim wish to purchase items, but admiring them is important as well as bragging
Numerous pranks and cruel tricks are desired to initiate
From time to time, the sim will wish to be alone
On the rare occasion that a fight occurs, the scrooge might find it in their cold heart to wish to apologize
Special Buff
“Bah! Humbug!”
While angered, the sim will receive a small buff that briefly increases the rate of mischievous relationships and the mischief skill itself. Mean behavior will of course be desired as well as the anger settles into the sim.