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Sunday, January 15, 2017
Updated CC Wrench Icon Hiders for the 12/01/2016 Patch
The CC wrench icon hiders have been updated for the 12/01/2016 patch. As before, there are 3 options available.
No Icons:
This removes the wrench from both the large catalog thumbnail and the individual swatch thumbnails.
No Swatch Icons:
This removes the wrench from the swatch icons but leaves the one on the large catalog thumbnail so that the item is still easily identified as CC.
Dot Icon:
This option replaces the wrench on the swatches with a small dot that doesn't cover the entire swatch, and leaves the icon on the large catalog thumbnail in tact.
Pregnancy Mega Mod v7.0 (update from 16.01.2017) by ArtUrlWWW
This mod is for controlling pregnancy process.
It allows to you to check, is your sim is pregnant. If your sim pregnant, you will be able to change Stage of Pregnant, to control number of children to born. With this mod you can also to stop pregnancy, to terminate it.
Update from 16.01.2017:
Mod with version 7.0 is out.
In this version I've added option "Impregnate current sim". This option allows to impregnate your sim by another sim!
Mod functions:
Main menu:
This mod allows to set number of children:
It also allows to set stage of pregnancy:
You can also scan, if pregnancy was started:
With this mods you can terminate of characters pregnancy.
Pyromaniac Trait - Start Fires by nl_alexxx
Mod description
This mod adds the Pyromaniac trait to the Sims 4.
Basically Sims with this trait have the same "Start Fire" as Angry ghosts who died from fire. Additionally they react differently to fire, by getting a happy buff instead of a tense one. They can't get hurt by fire (had to be done since otherwise they will catch on fire after starting one), or singed, and will get a sad buff when fires are put out.
On top of this pyromaniacs also have whims to light / purchase a fireplace, and start a fire. There's also an extra buff that is given by a fireplace.
I might make a different version of this mod later that will override a setting that prevents fires on certain lots, so fires can be started on every lot type, if there is enough demand. Or I might seperate them as they can work independently.
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