Showing posts with label Mods - Objects. Show all posts
Showing posts with label Mods - Objects. Show all posts

Saturday, January 21, 2017

Electronics Build Table and Electronics by Leniad's Cupboard


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Table to Craft Custom Electronics
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Similar function to my Woodwork Custom Furniture N Toys Menus mod, this is a separate object that only creates electronics. Functionality is based on the woodworking table and shares the animations and a resource – but this is a stand-alone object.

Custom Electronics to make the table function are in separate downloads added as they become available.
The separate downloads of electronics are EA clones (recolors, but not actually recolored)

Requires: Custom Electronics to function in game

Electronics Build Table
---Functions as the woodwork table, except produces custom electronics.

Requirement :
-- Custom Electronics must be added to Mods folder for menu to appear in game.
--Sim MUST have at least Handiness level 1 to display any menus ( there are no electronics with level 0)

Base Game Toddler Beds with Max Stats by MerrySims


Monday, January 16, 2017

Max Food / Cooking Quality on fridges, stoves, grills, etc. by turon


FUNCTION
This mod makes all fridges, stoves, grills, microwaves and chef stations have max food quality (i.e. Food Quality: 10 based from the in-game description); this allows Sims with no cooking skill to produce excellent quality food using any stove/fridge/microwave/grill.

PURPOSE
I made this mod because I wanted freedom to choose appliances based on design without compromising food quality.

VERSIONS
Base Game
Get to Work EP Fridge
Spa Day GP Fridge
Dine Out GP Chef Station
Perfect Patio SP Grill
Cool Kitchen SP Fridge and Stove
Download the base game version plus the corresponding zip file for any additional SP and GP that you may have.
Each zip file contains separate package files for each type of appliance, so you can delete any file you don't wish to use.

TECHNICAL DESCRIPTION
Changed all "Consumable Quality" multipliers in the objects' tuning files to 3

ADDITIONAL INFORMATION
Inspired by Fissure's Outdated Food Quality Mod which has not received an update since September 2015.
This mod does not fix this bug where top level employed chefs consistently produce poor/normal quality food.
If enough interest is generated, I might update the mod to include coffee makers and bars with max drink quality.

Thursday, December 1, 2016

Baking, home, gourmet cookin skills for kids and use them grill and cupcake machine. by necrodog


Hello! This mod unlocks the two cooking skills (Homestyle and Gourmet) for kids.

If you have Get to Work, the baking skill its unlocked for kids too.

Also. I modified some tunings and statemachines, so the kids can use the cupcakemachine and the grill.(I have problems making kids use the stove, so its unusable for them right now). The animations are a little off beacuse i reuse the adult animation until S4 tools could modify them but... Lets the kids cook!!

Monday, November 28, 2016

DeWinter's Mirage by The Valerius Vaults


One might consider this week’s goodie budgie ‘s fault. After all Armand’s store and all the lovely fashion photographies budgie made of Morgan were simply begging for a matching perfume. The result is Mirage, a snapdragon fragrance with subtle hints of chrysanthemum and orchid. Mirage can be created with 2 skill levels in Herbalism and requires a load of flowers to craft. Sims who don’t like to get their hands dirty may also simply buy it at the retail store - for a certain price of course. The buyable version of Mirage can be found in the retail tab and now sports a traditional airmail border for easy spotting as shown below. Mirage of course gives a flirty buff.

To use the buyable version simply drop the package in your mods folder, open your prefered retail store venue and place the object. To craft Mirage yourself, please also download the latest version of the cookbook from its post.

DeWinter’s Mirage
An alluring concoction of snapdragon with subtle hints of orchid and chrysanthemum, “Mirage” was brewed from natural flowers in the prestigious Valerius Vaults. (Might contain traces of alien fibres and induce a heavy desire to flirt.)
Requires: GP01 Outdoor Retreat
Location: Venue > Retail
Price: 250 §


Sunday, October 30, 2016

Updated Stuff breaks far less easily by MB by catalina_45


Updated MB mods for patch 1.24 -27.10.2016

 Added new packages with Chemistry Lab and Chemical Analyzer from GTW

So, here are the reduced breakage flavors:

0 Percent - Default chance changed from 67% on all objects to 0%
5 Percent - Default chance changed from 67% on all objects to 5%
15 Percent - Default chance changed from 67% on all objects to 15%
30 Percent - Default chance changed from 67% on all objects to 30%

Monday, October 17, 2016

Small Appliances Anywhere by Madhox


These are overrides for all the base-game small appliances so that they can be placed anywhere.


  • Microwaves, coffee pots, and the tea maker can now be placed on the floor or any surface with a medium-sized slot.
  • Appliances are fully functional
  • Animations won't line up properly depending on the height of the surface they're placed on

Wednesday, October 12, 2016

Specific Seed Packets (Base Game) by CinderelliMouse


I made these on a whim a few weeks ago and then forgot all about them because… brains. Basically they work in a similar way to existing seed packets but you can buy them for specific plants. So instead of buying mixed flowers, you can buy rose seeds, or tulip seeds.

[Well… like the existing seed packets, they actually give you ingredients… not seeds… but moving swiftly on…]

The price of the packet depends on the individual price of the basic ingredient, and how many you get in a packet. So you can’t cheat and buy the packet, open it, and sell the ingredients for a profit or anything. To make a profit you need to grow the plants and sell the harvest. To be honest, there’s not a HUGE purpose to this, other than I figured I could do it and it seemed like a nice mini-project. It’ll be nice for gardening stores and things like that.

So far I have made seed packets for most base game ingredients. Including some of the rare plants you get by splicing. It’s up to you if you take this short-cut or not. But the super-special seeds, like the cow plant seeds, were not included. It made sense to me to have rose seeds, for example, but the cow plant seeds seemed like they should be left out.

The seed packets have custom designs to make it easier to tell which type of seeds it contains. Feel free to recolour these if you like.

The seed packets can be bought as usual from planters, or you can find them in the debug catalogue. They can be sold with the retail system.