[Well… like the existing seed packets, they actually give you ingredients… not seeds… but moving swiftly on…]
The price of the packet depends on the individual price of the basic ingredient, and how many you get in a packet. So you can’t cheat and buy the packet, open it, and sell the ingredients for a profit or anything. To make a profit you need to grow the plants and sell the harvest. To be honest, there’s not a HUGE purpose to this, other than I figured I could do it and it seemed like a nice mini-project. It’ll be nice for gardening stores and things like that.
So far I have made seed packets for most base game ingredients. Including some of the rare plants you get by splicing. It’s up to you if you take this short-cut or not. But the super-special seeds, like the cow plant seeds, were not included. It made sense to me to have rose seeds, for example, but the cow plant seeds seemed like they should be left out.
The seed packets have custom designs to make it easier to tell which type of seeds it contains. Feel free to recolour these if you like.
The seed packets can be bought as usual from planters, or you can find them in the debug catalogue. They can be sold with the retail system.