Tuesday, May 13, 2014

The Sims 4 Master Info Compilation


Here is absolutely EVERYTHING we know about TS4, as of: 5/9/14

imageMultitasking- New technology allows Sims to eat and talk, exercise and watch TV…nearly any feasible combination of interactions. This makes Sims feel much more natural and believable.
imageGroup Controls- Sims can form groups of up to six Sims. Groups can perform group interactions. Sims don’t have to all be standing or doing the same thing in a group. Sims will turn their heads and their upper body appropriately during conversations.
imageNeeds/Motives- No more motive bars. Each need is either green, yellow or red, meaning it requires immediate attention (see below).
image
imageEmotional States- Within each of the emotional states – including happy, sad, inspired and depressed, among others – are a range of nuances that will unlock contextual actions. Sad Sims might be inspired to paint something depressing, while angry Sims might have extra drive when working out! Mood influences Sim behavior and animation as well- the way the Sim gets out of bed, walks, talks, and interacts with other Sims are all affected by mood. Emotions can even be triggered by dreams!
There will be 15 emotional states in the base game. Below are the known states:
  • Neutral (Default)
  • Angry – Enraged – Furious
  • Bored
  • Confident
  • Cranky
  • Dazed
  • Embarassed
  • Energized
  • Flirty – Romantic  Passionate
  • Focused – Inspired
  • Happy – Elated
  • Playful
  • Sad – Depressed
  • Stressed
imageEmotionally Triggered Abilities- Sad Sims do poorly at work, unless they are writers. Flirty Sims can dim the lights by clapping their hands. Emotions are like temporary traits.
imageFurniture Influence on Mood- An inspirational painting could boost the creativity of a Sim, while a room decorated with many romantic objects will make Sims feel “flirty”. However, just one romantic candle will not dramatically affect the mood of a Sim…it is more about the overall tone of the room.
imageCreate-A-Sim- Like molding clay, but not as messy. Each Sim has 18 points the player can grab and mold to perfection. Advanced tweaking is also possible. Jewelry, hats and shoes are completely free from clothing. Body shape is genetic. Clothing can be unlocked by completing certain tasks and achievements. Click here to watch a demo of the new CAS!
imageBuy Mode- Furniture can be purchased through an Ikea-like catalogue, offering a range of items that directly influence how a Sim feels within the environment. You can drag and drop an entire room set and it will adjust to the size of the room dynamically. Furniture can be unlocked by completing certain tasks and achievements.
imageBuild Mode- Just as in the new CAS, everything is fun and simple; you just plop down rooms and pull them apart and shape them as you please. The new “blocks” system allows for extreme flexibility. You don’t need to plan a house beforehand. The new system is more flexible and requires less time and patience. You can adjust the pitch, curvature and overhand of roofs! Still no curved walls. Automatic window tool.
imageRelationship System- Instead of one relationship bar that slowly increases from friendship to romance, TS4 now has two concurrent bars- romance and friendship. It will be much easier to stay friends with a Sim without delving into romantic territory. This also opens up the possibility for “soul mates”, or two Sims that have maxed out friendship and romance bars!
imageAspiration System- Sims can have an unlimited number of Aspirations, which feature intermediate goals along the way and wide-reaching progression branches. Once a Sim completes an Aspiration, they’ll get the corresponding Aspiration Trait that goes along with it. A Sim that becomes a master chef, for example, will get a cooking-based Aspiration Trait.
imageWhims- A short-term goal for your Sim, like playing chess or mixing a drink. Similar to Wants in TS2 or Wishes in TS3. Grants Aspiration Points.
imageTraits- Some new, some old. Five trait slots and one for primary aspiration. Traits can be unlocked by completing certain tasks and achievements. The only confirmed traits so far are mopey, shy, hot-headed, sociopath, insane and peppy!
imageSkill System- Skills are split into three categories: Focus (logic, cooking), Inspiration (painting, writing, bartending), and Energize (athletic). Around 10 skills in base game. Some more skills are piano, guitar, violin, gardening (which is much more complex in TS4), social, writing, painting, dating, and exercise.
imageActive Careers- The core game system allows for events where players can go out and play through certain parts of their Sim’s career. Again, you’ll be interacting with other Sims as well to move up the career ladder.
imageHealth- Sims naturally change over time. Eat too much and/or never exercise, you’ll get fat. Eat healthy food and work out, you’ll lose weight and/or maintain health. Sims will notice gaining/losing weight. Sims can no longer be muscular and obese at the same time.
imageVibrant Neighborhoods– Chose among brilliant and diverse lots for your Sims to live in. Vivid visuals bring your Sim’s home to life. The new neighborhood looks a lot like the Southern US, but more stylized and charming.
imageMemories- Sims will remember past outfits, relationships and experiences. These memories will have a significant effect on their behavior and mood.
imageSound Design- The game has over half a million sound files, and the sound system has gotten a technical overhaul. Sound now has direction; a Sim with his back facing the camera will sound a little muffled when he speaks. Music and sound will even be different depending on the shape of the room. Basically, TS4 has acoustics.
imageNew Simlish- The Sims voice team has now tripled to nine different actors. There is specific ‘slang’ for different Sim age groups, and there is a greater focus on object-specific terminology. Simlish feels more like a real language in TS4.
imageAnimation- Sims no longer pause in-between animations or look like robots when sitting in a chair. Everything is fluid and natural. It is subtle but very effective. Sims can perform most interactions either standing or sitting (you can sit on a bed and eat).
imagePath System- Sims in crowded spaces will maneuver around each other. Sims can pass each other on stairs. A hundred Sims can pass each other without a single one getting stuck. Similarly, a hundred Sims can all walk through a single doorway at once without anyone being stuck, stamping their foot in protest, or auto-canceling the interaction.
imageEvents- For example, a Sim can host a singles event, and invite all the single Sims in the neighbourhood to a party. Or as a chef, a Sim can attend a special event dinner.
imageConfirmed Objects- Cowplant, teapot, rocket ship, voodoo doll, cupcake maker, cars, painting easel, punching bag and more!
imageExpansions and DLC- A list of over 40 expansion packs and content for TS4 was released by EA in an official survey. Much of this content will likely appear in the game at some point. Click here for the full list of titles and descriptions

Features that are NOT in the game:

imageGoing to work with Sims
imageCreate-A-Style-Tool
imageHeight customization
imageHair growth and animation
imageUnlimited levels in build mode (TS4 has three-floor limit)
imageHair and skin tone customization (all of hair is one color, you must choose from pre-set color options, cannot dye or highlight, skin tones are also pre-set colors)
imageWeather
imageGradual aging or new life stages
Sims 4 News

7 comments:

  1. Do you mind if I post this on my tumblr? (www.xobrontiesims.tumblr.com) <-- respond there if you have a tumblr because I have a blogspot and it does not notify people with comment replies.

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  2. I'm not sure whether or not it's true that there will be no curved walls in Sims 4... if you look at their Build Mode video (https://www.youtube.com/watch?v=9KSFkcKBBMo) the house they show at 13 seconds is rounded at the front. I'm not sure if that's just because it has a railing and not actual walls, but it at least might be possible?

    Also, "Sims can no longer be muscular and obese at the same time" wow really?? That's very unrealistic. There are tons of fat athletes, from football players to baseball players to weight lifters, and obviously sumo wrestlers. If this is true, it's really sad to see that Sims is going to be perpetuating the idea that fat is always unhealthy.

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    1. It's not actually about the muscles. It's about the muscle definition. So they can be muscular, but you won't see a sixpack for example.

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  3. wait no aging? then why was there a birthday cake? and why in the sims 4 create a sim, i saw a girl with her hair dye purple and green?????

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  4. wait no aging? then why was there a birthday cake? and why in the sims 4 create a sim, i saw a girl with her hair dye purple and green?????

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    1. No GRADUAL aging. In Sims 3, Sims DO NOT age gradually. They have a birthday then age. Sims 4 will be the same!

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  5. This was actually very helpful! Thank you! I've read lots of conflicting information everywhere so it's nice to have everything put into one text. :)

    I'm actually pretty excited about the Sims 4. The only thing I don't like is that it shows the mood with a little sign in the corner and the general appearance of the sims, but we can't expect it to be perfect just yet. Maybe with Sims 5 lol! Still hoping for a realism mod, though.

    http://thebitchslife.blogspot.com

    ReplyDelete