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All in One Food Stall by MissChevus


All in One Food Stall

Hello simmers! Today I present my newest mod, All in One Food Stall.
This mod is for simmers who want to try all of the foods at the city living
food stalls but don't have the time to find every one in the game. It's also
good to set up at a park or in a school cafeteria.

How do I get it?
Just go into Buy Mode and look under activities and skills. There you will
find the Uptown Gourmet food stall. This is the stall I changed to sell
everything, even drinks and desserts. If you are placing the stall indoors,
you'll have to use the moveobjects on cheat.

8 Pack of Teen Exclusive Traits by CardTaken


Hi! Triplis here. I've been thinking for a long time about Emotions in TS4 and I thought what better way to put some ideas to work than make a set of Traits exclusive to Teens, a life stage that many agree is sorely lacking in unique gameplay.

So I made a set of 8 Traits, just for Teens. They were a labor of love and sweat, and I learned a lot about modding along the way. I hope you enjoy them.

There is a lot of detail information to say about them. If you would prefer to do as little reading as possible and jump in-game to try them, I nonetheless recommend you at least skim the "What you need to know" section, as it contains some information that can prevent you from becoming very confused.

Happy Simming!

 What you need to know:

1) The package file comes in two versions: Base Game and Expansions (ONLY USE ONE AT A TIME!). The Expansions version includes references to Nightclub venue, Cafe venue, and DJ Mixing skill from Get Together; Singing skill from City Living; and Organ skill from Vampires. Features that are only part of the Expansion version, or are different in the Base Game version, will be denoted with an * in each trait's "Features" section below.

If you are feeling daring and only have some of the above named Expansions, you are welcome to use the Expansions version anyway. I don't have any reason to believe that issues are guaranteed to crop up, but the possibility is there. If you do try this and you run into issues, please let me know, so I can inform people. If it causes significant issues, I may consider splitting things up in more detail in the future.

2) Each custom trait has "Cannot Die" status linked to it; meaning, if your Sim has one of the 8 custom traits, they can't die. Some of the traits revolve around extreme emotions that fall under Angry, Embarrassed, or Playful, so I felt it was important that they are free to have extreme emotions without random emotional deaths. Note that because the traits are exclusive to Teens, they will lose the trait when they Age Up from Teen and therefore lose Cannot Die status in the process. So if you're worried about your Sim never dying, fear not! Age them up to lose the trait and they will be vulnerable to death again.

I may look into making them immune only to emotional deaths in the future. For the time being, this was the most straightforward way for me to do it.

3) You will find the Traits under the Lifestyle category in CAS (but only if your Sim is a Teen!)

Woohoo is exercise by Candyd


Tired of needing a treadmill to make your sims lose weight ? Want to find more fun activities to make your sims lose weight and build muscle, and with less radical results ? ...And it's even better if they're bedroom activities ?
Yes, now your sims can be healthier with practicing regular woohoo !


How do sims behave by default ?

Expect to have to make your sims exercise to make them lose weight or build muscle. The foods they eat make them gain weight, and they can't eliminate all those extra calories any other way.


What does this mod change to the sims' behavior ?

You can now count on bedroom sports to keep your sims in good shape ! Woohoo will now help your sims lose weight and gain muscle mass. Not only this, but in a more progressive and slower way than at the gym. Contrary to workout equipment, don't count on it to make overweight sims skinny or to give them a six-pack, unless if you're very patient, but it will help keeping them in good shape. Woohoo and try for baby both count as exercise, and all woohoo locations have been modded to induce about the same weight loss and muscle gain.
Notice however that only base game woohoo has been modded : in bed, in the telescope, in the rocket ship, and in the hot tub. I don't have all expansion packs and game packs, so I can't mod all woohoo locations.

MMS-Good_Baby_Movement by laska2222


Babies can be moved in life mode..

What your Sims will be able to do with this mod:
Read a story to their baby
Singing a Lullaby
Listen to children's movies with their baby
Take a bath with your baby
Sleep with their baby
Playing with her baby outside
For the rest, make room for your imagination!

No Happy Environment Moodlets by roBurky


What it does

Happy environment moodlets like 'decorated', 'nicely decorated', and 'cheerful decor' will never be given to sims. Moodlets from emotional aura objects are not affected, because those can already be disabled in-game if you don't want their effects.

Why would you want this?
The whole environment/decoration thing feels like its importance got broken along the way from Sims 2 to Sims 4.

In Sims 2, environment worked like a need bar - it had equal importance on a sims’ mood to their bladder or fun levels.
In Sims 3, its importance got downgraded from a need bar to just a moodlet.
In Sims 4, it’s implemented similarly to Sims 3, except moodlets are now far more powerful than needs bars at positively affecting mood, which has sent it all out of whack. Needs bars no longer directly affect mood, and it takes getting all your needs bars to full to get +1 happy. Whereas environment gives you +1 to +3 happy all the time.

When people complain about sims being overly happy in The Sims 4, I think a good portion of the blame for that can be attributed to the 'nicely decorated' happy moodlets. If you have a room that’s made to look like someone lives there rather than being a sterile plain box, you’re likely to end up with +1 to +3 of permanent happiness added to all your sims, whether you wanted that or not.

Take those moodlets away, and the balance between positive and negative emotions gets more interesting, I feel.